Good ideas - badly implemented: These game Features would have earned better

Some games do not necessarily remain in memory of how well they were, but how good they could have. It is particularly annoying if ingenious ideas are not reacted decent or neglected in favor of another feature.

Sometimes a developer team was also ahead of his time and could only indicate which unused potential in a fresh concept still slumbers. All the worse, if such ideas will be forgotten from time. That's why we look at this special with video on 10 games with features that you could have roined more.

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Table of Contents

  1. 1GTA series - the gang war around Los Santos
  2. 2The Movies - the extensive film editor
  3. Blade Runner - The role of the firearm
  4. 4biomutant - the effects of good and evil
  5. 5Vampires: The Masquerade - Bloodlines - Different classes with completely different gaming experiences
  6. 6Watch Dogs Legion - the true dream to be able to play absolutely everyone
  7. 7batman: Arkham Knight - The Batmobil 8th 8the Dark Pictures Anthology - Multiplayer with decisions
  8. 9WWE2K series - WWE Universe Mode
  9. 10DEADLY Premonition - actually everything

GTA series - the gang war around Los Santos

Grand Theft Auto San Andreas Established many mechanics that should become standard in later parts of the GTA series. Figures call on the mobile phone, there are clothes stores and tattooshops and hero CJ can win Level in skills such as shooting or driving. The elements were picked up in later titles and developed, but some features remained on the way over time. For example, the band war.

This is a great concept and in the context of the storyline, in which we were cheated around all our initial successes, also very satisfactory. The bottom line is the potential of the feature, however, how many ideas in GTA: San Andreas, is not completely exhausted. Also, because the struggles around the road sections often run the same and the whole affair is not particularly dramatically staged. In addition, one never really builds a relationship to the other gangs. Except for the oreinde of Grove Street, the Ballas, no gear has a really high priority in the story. And even with the Ganoven dressed in purple, strong personalities are missing.

Looking at the final battles in Rockstars two years later Pennäler Prühler Canis Caneem Edit / Bully, you realize that the studio has made progress at least in the staging of various enemy groups. There was a comeback in later offshoots but only in the GTA4 DLCS The Lost and the Damned and The Ballad of Gay Tony. Ample scope for this would be to bring back the feature again into extended and improved form and to use a large-scale gang war with charismatic leaders, diplomacy, rivalries and strategic chess covers for exciting gangster history.

GTA: San Andreas: Fan-Remake works better than the Remaster

The Movies - the extensive film editor

The Movies is one of these games where the individual parts are stronger than the overall picture. Half management sim, half creative sandbox puts us the Movies in the role of a film studio boss. We create Departments for Screenplay Development and Film Technology, Save staff for all areas and try to make us a name in the Hollywood shark.

Nevertheless, The Movies is a wonderful gem, unfortunately hardly playable or even available on modern systems. The implementation at The Movies was not really bad, but the title would benefit strongly from a sequel or a complete remake. Individual design weaknesses could be repaired and the respective features with elements such as the implementation of workshop or mod content, improved KI and a more comfortable interface are expanded.

Blade Runner - The role of the firearm

Adventure to the Sci-Fi milestone of Ridgeley Scott was certainly no flop with a million copies sold in 1997, yet today it is more of a cult game than a universally celebrated classic. Many aspects of the computer game were absolutely revolutionary. For example, there were random developments and revelations within the story that performed a bit differently everywhere.

A feature that we like extremely is the impact that can have the dragging or holder of the service weapon on various scenes. For example, in a survey, we can win our weapon, if we do not talk about talking. This can help in some cases to exert the necessary pressure on suspects, but also escalates the situation and can even lead to a premature Game Over.

Likewise, we can move the gun in action scenes and try to bring about a diplomatic solution. Using the weapon is associated with great risk and has extreme effects on how an encounter develops. The fact that a game does not decline this decision or we will be promptly pointed out to the option, the entire pressure of the decision will last.

We have to properly assess the situation and the risk of it from it and weigh on whether to use the weapon straight to risk or actually the last way out.

Even the decision which ammunition we pack in our weapon can have an effect. So it is sometimes better to hurt a figure just to do a arrest than you just shoot over the pile. Above all, because in modern games is frequently prescribed, when we have to access the weapon and their use is heavily losing threatening, we would wish a revival of the feature. Maybe this is ushered with the release of the "Enhanced Edition".

Biomutant - the effects of good and evil

With the next game of the list, we could have filled our whole article right away. The little biomutant is actually such an ambitious project with really good ideas. If there were not the time problems during development, the fluffy raccoon would certainly convince with some mechanics. But the finished implementation unfortunately leaves a little to be desired.

The combat system also offers entertainment, variety and fun. At least if you do not exploit the much too strong ranged weapons. Because then melee-beating and special attacks are largely worthless. With the shooting iron you keep most opponents on a distance and burners your life bars down. And that almost always works.

The most exciting idea in Biomutant also shows the greatest weaknesses of the title. Six tribes are located in the game world. Depending on whether one decides for the good or the evil side, the remaining peoples must be convinced of their own way.

First, three outposts are taken over to approach the fortress together with opposing Sifus. Subsequently, the tribal manager can be persuaded by fighting or charisma to join. However, if you have put enough points in the negotiation value, you should not have any problems convincing.

As soon as you have brought three of the six peoples on his side, the game already pulls a final line, the remaining trunks result and all fight together. Suddenly it does not matter that everyone has tracked other goals until this time.

Biomutant does not offer any significant reasons to choose the dark side. So why fight the other tribes if you can be a help in the further course of the adventure? If you just want to see the world only burn, that's nice, of course, nice. For the big rest, this option remains a handle for the biotonne.

Our test to Biomutant

Vampires: The Masquerade - Bloodlines - Different classes with completely different gaming experiences

25 FREE PC Programs Every Gamer Should Have [2021] Bloodlines' world design, in which various districts of L.a. act as a level and gradually activated access to more and more buildings, it is simple and effective. As a result, the individual areas imprint more strongly than a large open-world role-playing game. Unfortunately, the last areas are not as well developed as the entry and the story ends more abruptly and antique. It is still complicating that the initially very open quest design, which allows both struggles, sneaking or different diplomatic approaches, becomes a lot narrower. Many battles can no longer be avoided and the freedom of choice is increasingly limited.

In addition, the audiovisual presentation is unique and quite consistent, in some moments - and especially when it comes to the representation of the holds femininity - the tooth of the time is then clearly clear.

Watch Dogs Legion - the true dream, absolutely everyone can play

If there is one that has remained particularly in memory from the Watch Dogs series, then it's the funny ways to penetrate the privacy of the NPCs. The Profiler feature enables us to experience a random fact from the life of every passers-by.

This does not have a direct impact on the gameplay. But it is definitely more fun to clear someone's account if we have previously learned that he donates in right-wing extremists! After a more or less identical profiler in Watch Dogs 2, the third part, Legion, this concept of NPCs with Backstory should head to the next Level.

Because Ubisoft designed the game as pretty much as well as all the other open-world titles, the elaborate system quickly pushes its limits. Ultimately, it is only one thing in Legion only one: to penetrate in enemy outposts, turn off opponents and collect McGuffins.

Because the melee is weak and hackular, we leave the defensive grandma and the Hooligan with the baseball bat quickly left. The load terminal of the construction worker is for the cat because we can also call the aircraft with any other character at a drone station. And because we can easily hide in front of the private police anyway, the statu artist does not need a human.

And the story? This is without the main character and thanks to platter dialogues between randomly generated figures the weakest of the series. Instead of NPCs with interesting stories, because of the ever-repetitive tasks, we only recruits the most playfully repeated tasks. Suppose: the, with the sound-damped firearms. And the technically impressively implemented feature becomes the cancellation of an otherwise very average open-world adventure.

Batman: Arkham Knight - The Batmobil

For many, Arkham City is still valid as the best Batman game of all time. Rocksteady's masterpiece actually left only one wish: finally allowed to control the legendary BATMOBIL and thus heat streets through Gotham City. Four years later, the developers wanted to fulfill this desire and staged with Batman: Arkham Knight a great finale in which the cult vehicle plays an important role for the first time. And at first glance, Rocksteady has made a whole lot correctly: the Batmobil was not only greatly staged, but also deep in the gameplay.

Also, the fact that you use the car quite often musste, some fans pushed up mad. This is especially true for the Riddler challenges that are waiting under the streets of Gotham - because of time pressure you have to master pretty absurd racetracks that hardly forgive ride errors and that you have to learn virtually by heart. In the old Batman games did not simply gave something like that.

But all this would have been okay, there would not be the second vehicle mode, the second vehicle mode: At the push of a button, the Batmobil transforms into a kind of floating tank, including fast evasive movement, which just felt strange. In this combat mode one had to push away mass-tight unmanned tanks and pay attention to not being hit himself. That just does not fit too Batman and also bites violently with the previous games, which rather sat on Stealth, considered approach and metroidvania elements. The armored battles should actually underline how seriously the situation is in Gotham City, after all, Batman has to compete against a whole high-tech army this time - but ultimately these baller portions feel like foreign bodies. Although Arkham Knight was still a good action adventure, but the acclaimed Arkham City could not build anymore - and unfortunately that is due to the Batmobil.

The Dark Pictures Anthology - Multiplayer with decisions

Supermassive Games' Dark Pictures Anthology builds on the same gameplay as the large breakthrough title of the Studio, Until Dawn: The story offers a mixed machine from different horror scenarios and clichés, there is more than a playable figure and we have to make decisions that whose death can lead. However, the great innovation is that the Dark Pictures Anthology is possible to control two characters simultaneously in KO-OP mode.

Above all, the last offshoot "House of Ashes" (our test) is affected. Due to the additional variants in multiplayer mode, of course it is even more difficult to tell the story stringent. A task that unfortunately does not meet supermassive at all. Some scenes are wrongly arranged, figures disappear arbitrary and dive elsewhere in the story and dialogues and relationship developments between the characters do not work credible.

If Dark Pictures then work as well as promised, you can have really Gaudi. Why we would be pleased if a studio could assume the basic idea behind it without neglecting the technical implementation.

WWE2K series - WWE Universe Mode

The WWE world or universe mode is a game mode in which you can take over the booking of the gigantic wrestling franchise. Her plans feuds, title struggles and major events and can adapt as she liked which Roster belongs to the individual characters and how the audience reacts to them. In theory of dream of every wrestling fans. However, the little spectacular presentation and lack of variety ensure that the game mode is not so impressive as he could be in theory.

In addition, the feud often runs similarly despite different story scaffolds. The counterparties will contact each other until the end of their rivalry week for week. Mostly in similar match types and without that a lot happens before or after the dispute. The dynamics of a real wrestling storyline, the drummer, the backstage encounters, the sudden and often wonderfully silly twists and special gimmicks - all this is not captured by the simulation. If a wrestler turns away from the audience and becomes a feared heel from the acclaimed babyface, the heel is sold on the TV as a shocking moment, which makes everything upside down. In the WWE2K games we see one of two routine cutscenes.

In the last right offshoot of the WWE2K1 series, there were already good approaches to capture the theatrical nature of the TV transfers. Especially the promos between the superstars, where we give ourselves spoken in the ring, go in a good direction.

The personalities of individual performers still do not come enough to us. With a higher focus on the events away from the ring and special storylines tailored to the respective figures, one would turn to the right screws here. After the catastrophic WWE2K20, fans expect anyway no less than a series revolution.

Deadly Premonition - actually everything

As well as Vampire The Masquerade, you could also designate deadly Premonition as an unpolished diamond. However, that would be a clear understatement. The detectiv adventure is more of a wolf in the Arschpelz. Ugly optics, branded gameplay, a PC port, not playable without fixes and mods, not playable PC port and design decisions that appear to be hit according to the principle "Why not actually".

One of the best features of the game, the lively Open World, where all residents and residents have a fixed day and weekly cycle, is ugly to look at and travel a true gray. The area Greenvale is really much to offer much. However, co-missions and events are quite hidden and you are not exactly encountered with the nose when the task will be available. The orientation is made more difficult for the MAP to be opened on the menu and, on top of that, is too close to Ran.

For longer routes, it already happens that the fuel goes to the tilt and we have to drive to the gas station. Infinite gasoline do not have the cars in the game, but apparently infinite many courses. At least one hears protagonist York to switch every few meters, even if you drive at a constant speed, which can really go on the nerves after a short time. While there is the opportunity to guide interesting self-talks with York's alter ego Zack, but these exhaust them relatively quickly when you travel a lot.

The side tasks themselves then consist of small puzzles, combat passages and fetch quests and how the rest of the game is carried by the curious figures and stories. Much variety for gameplay is not offered here. Especially well thought out, the many mechanics in Deadly Premonition do not truly do not work, but they also give the title a certain uniqueness.

That, for example, the main character for bonus points fed, washed, shaved and brought to bed, would have been safely painted in an AAA title before release. And the opportunity to go to fishing would probably not have existed. After all, the purely objective is absolutely not essential for the rest of the gameplay. That's exactly what is the personal charm. Nevertheless, it would of course be desirable if the next work of Game Director HiDetaka Suehiro Alias ​​Swery 65 would also be playable for a variety.

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