They are still several thousand to join every day on the server of this colossal game that takes us to the stars. And if the weight of the years can suggest that only seasoned players can still travel there, its developers have in fact designed an inclusive system called Eve Online Academy that allows newcomers to quickly slip into a vessel and to launch to the stars.
The designers of this free game (even if a paid version is offered) highlights that a beginner can learn the basics in less than 40 minutes, thanks to a welcoming tutorial and a kind of benevolent players, as we have seen after a few Hours of play. But it is especially its colossal content that gives dizziness: more than 350 spaceships, all customizable, are thus playable, while nearly 8,000 solar systems can be explored.
From the beginning of the game, after choosing his class, created his avatar and chose his first small vessel, the player can feel overwhelmed by many elements. The deep space and the proposed missions that can be multiple. But in fact, it's nothing. Especially and once the basic tutorial passed, we can discover a strong community of players and join groups with more than 250 players at the same time.
"We even had more than 6,000 people in the same area and say they were all real players and no NPCs managed by the server. All were launched in a gigantic galactic battle between different groups, "Peter Farrell, Community Developer at CCP Games. "They are trying to appropriate the territory. That's why they are so numerous because you have to know it's a single universe. So, every person playing at Eve Online is on the same server, which is huge and something very unique for 20 years ".
And adding here "the veterans of the game really love the new players. In fact, everyone wants to seduce the new ones to embark on their adventures, because the more they are more they can develop their own influence. "
"When you launch in Eve Online, you will also attend fighting. If the most experiencing players will have access to the pilot of large vessels, the new ones will be affiliated with light vessels. But we thought the game so that all the ships will complement each other. The idea is especially to discover that it is not because you are a beginner aboard a small frigate that you can not be useful to others, "summarizes Peter Farrell.
Above all, the game approaches the question of the death of your avatar from its beginnings. "We treat this point very early because we reassure the players. It's not about dying to redo everything. Even the most experienced players dies several tens of times a day as they start in situations where they will risk their lives. But if they come back in a new body, all their experience, their skills and their progression are kept, "he adds. In addition, EVE Online offers a paid version nicknamed Omega, but staying on the free version is not penalizing. "If you are on the free-to-play, you are a bit limited in terms of speed, but that does not mean that you can not be effective. There are thousands of players playing on the free version and if they only use a smaller sample of ships, they are very ferocious. "
The game offers the player to specialize in certain tasks that may be useful to the group to which he wants to belong. Explorer, Industrial, Executor or Mercenary are the four main voices proposed with skills that will go hand in hand with these careers. It's up to you to decide if you want to join important or more confidential groups.
"Some of these groups federated thousands of members, when others only have five or six or less. It's a bit like choosing a university when you are younger. Do you want to go in a big one who has a lot of experts in all areas or do you want to go in a smaller where you will be nearest and where do you know your teachers and classmates? "Emphasis Peter Farrell. Be aware, however, that a career choice is not a closed way, it is always possible to choose another at any time depending on what you want to do or bring.
Beyond its extended and colossal gaming component, Eve Online also offers to help real researchers through participatory science experiences. A project called Project Discovery is accessible at any time on the platform. "If a scientist wants to solve a problem and collect a lot of data, he can submit it to players. We work with a big business that takes sort of this data and puts them in the game for us. On our side, we will submit this experience as a mini-game. The data collected as part of this experience are then forwarded to researchers to help them in their projects, "concludes Peter Farrell.
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