The Medium: Rogue Games and Bloobe Team Working on New Game

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Blair Witch is an American scary media franchise business created by Daniel My rick as well as Eduardo Sánchez, distributed by Craftsmen Amusement (currently Lions gate) as well as created by Haman Movies that contains 3 feature movies as well as different added media. The advancement of the franchise s first installment, The Blair Witch Job, started in 1993. My rick as well as Sanchez composed a 35-page rundown of a tale with the discussion to be improvised. Filming started in 1997 and also lasted 8 days. The film adheres to the loss of 3 trainee filmmakers in the timbers near Burkittsville, Maryland, while shooting a docudrama on the local tale called the Blair Witch.

After premiering at the 1999 Sun dance Movie Celebration, the film was released on July 30, 1999, after months of publicity throughout a controversial promotional campaign. The film went on to be an enormous business success, and also a follow-up, Book of Shadows: Blair Witch 2, was released on October 27, 2000. A second authorities follow up, Blair Witch, was released on September 16, 2016. Series of computer game, books, books as well as comics were released to come with the films.

The Medium - 9 Uncanny Facts Publisher Rogue Games and the Poland-based Developer Studio Bloch Team, which previously developed the Layers of Fear Series, Blair Witch, Observer and The Medium, have announced that they together at a hitherto unannounced game for Xbox Series X | S, PlayStation 5 and PC work.

We could not be more excited to work with Rogue on this incredible project, said Bloch Team CEO Piotr Babies. We are proud to develop games that move the limits of originality and immersion, and we are pleased to work with a company that tells our vision.

Matt Casamassina, CEO of Rogue Games, added, We admire Blooper s gloomy and beautiful games for years, so we immediately knew that they are the only team that can meet this crazy, cool concept. Today is not the day — unforgettable, original, great games need time and care to be developed — but we can not wait to announce all the details about this project at a later date.

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