Saints Row Makes Over 200 Modifications in Huge Update

As promised, designer Volition has delivered a new saints row upgrade this month, and it's huge. At the minute of publishing, the update isn't reside on PC yet, however it is live on PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X together with spot notes that reveal over 200 enhancements and modifications have actually been made to the game. The upgrade doesn't add any new material or fix the video game's inferior writing.

Further, while we know everything the upgrade does courtesy of the patch notes, we don't have information about the numerous file sizes. Simply put, the only insight we can use into the length of time it might require to download is point out the spot notes are absolutely massive, which suggests a bigger upgrade even if there isn't any brand-new material.

Below, you can have a look at the patch notes on your own:

BATTLE IMPROVEMENTS

Combat needs to now feel more appealing and balanced, and winning fights need to feel more fulfilling:

  • We have actually made numerous enhancements to aiming

  • We have actually rebalanced battle by dramatically reducing the damage to enemy shotguns and SMS throughout the board. This ought to make a number of key encounters fairer and more fun

  • We have actually rebalanced many of the Weapon Ultimate Obstacles, simplifying them to make progression feel more gratifying

  • Weapon Ultimate snow unlock automatically when the obstacle is complete, so you can get to triggering havoc with them immediately

  • We have actually fine-tuned the time offered to interrupt enemy call-ins for support

  • We've fine-tuned the scaling of prestige to enable players to react to and get away the notoriety loop simpler

  • We've lowered the frequency of elegant deaths on easiest difficulty.

GARAGE AND Truck IMPROVEMENTS

Handling and utilizing your fleet of amazing cars need to now feel far slicker:

  • We have actually improved Garage Truck list management. You can now prefer, like, and view current automobiles in the Garage

  • There are seven brand-new Garage locations throughout the world that unlock at the start of Chop Shop, so you now have way more options for dropping off and getting saved cars

  • We released up over 50 automobile customization save slots

  • We introduced automobile templates as benefits instead of conserving the vehicle to the player's garage immediately, enabling gamers to retain more custom-made car conserve slots

  • We broadened the Car Shipment choices with a complete garage list, consisting of favorites, liked, and recent lorries

  • We included new drop off place visual telegraphs to the HQ and brand-new Chop Shop locations for driven and flown vehicles.

OPEN WORLD GAMEPLAY & CRIMINAL ENDEAVORS IMPROVEMENTS

We have actually made the very first in a series of future changes to make the city and activities within the open world of Santa Less more gratifying and immersive:

  • We have actually presented brand-new progression tiers to district conclusion. When they have actually finished the criminal venture and district threats, players will now see Saints roaming the streets. At 100% completion, a lot more Saints will spawn

  • We have actually significantly lowered the variety of Intense Future Disposals required to complete the venture

  • Chop Shop truck shipment is now accepted at all new areas

  • We have actually enhanced the discovery radius on some antiques, making them easier to find while exploring the city

UX AND OTHER ENHANCEMENTS

  • A brand-new voice Pitch Slider throughout modification will allow gamers to use a substantial brand-new range of voices

  • Gamers now have the ability to gear up weapons at HQ without having to stroll outside the HQ

  • We have actually improved subtitle timings to better match what's happening on screen

  • We've implemented support for PlayStation 5's haptic triggers for weapons

  • We've enhanced Color Example alternatives to consist of a truer black and larger choice of grays.

REPAIR LIST: CO-OP

  • Repaired an issue where often the Player might lose connection and detach during co-op

  • Fixed instances of the players icon disappearing from the minimal

  • Fixed a circumstance of Animations of the Partner Gamer not betting a Gamer struck with a thrust buster while having the cam mode on

  • Repaired co-op interaction with the @cha Side Hustle which might result in overwriting or canceling the first interaction, and showing the objective just for the second player to interact

  • Credit is now effectively given on the Eliminate the Collective difficulty if the Litterbug Desired target is eliminated in co-op

  • Repaired an instance of the Host not having the ability to build a criminal endeavor when the Partner Player is waiting to join the active session

  • The client player now properly sees tutorial prompts when advancing through First F#:! Ing Day in co-op

  • Repaired an instance of gamers not correctly spawning on the hover bike after the first cinematic in The Great Train Burglary

  • Fixed problems with the boat sneak peeks for the Partner Player after utilizing the Boat Deck menu at the HQ

  • Repaired a concern where the host might lose menu performance if the customer left during a mission after the host picked 'exit to main menu'

If they were saved in the garage by the gamer in co-op, - Car Delivery service now appropriately provides cars tailored

  • Repaired a problem with turrets shaking while the Partner Player is driving the truck

  • Fixed a packing issue while the host is on the Waiting for Partner to join screen

  • Repaired a case where characters might fall under the map in The Forge in co-op

  • Adjusted delivery cars and truck generate time to avoid activating objective failures in the Fast and the Foodies

  • Fixed a case of objective info not resuming after a player is revived throughout Early morning Commute

  • Repaired a problem where the Host could fall through the ground in After Celebration

  • Addressed an issue where the host could advance without finishing character modification if the client picked to leave throughout the First F#:! Ing Day objective

  • Fixed a case where the helicopter might not show up while the Host player remains in the APC turret during the First F#:! Ing Day mission

  • Fixed a bug that limited the player's ammo if the host got in the weapon cache throughout Observe and Report

  • Repaired an issue where the Host would remain on the waiting screen after the Partner Player had actually picked to cancel the join new criminal venture expose cut scene

When the host exits and re-enters the garage, - Fixed a case where the gamer icon would disappear from maps

  • Fixed circumstances of Karts Radio banners appearing when the Partner Gamer joins a co-op session

  • Addressed cases of arms vanishing on Partner Player Employers

  • Fixed a bug where both gamers were not able to utilize abilities, if one of them had the Riot Guard equipped

  • Repaired a periodic crash when both gamers leave to the Main Menu

  • Repaired a bug where the Partner Player could lose performance within the Main Menu after selecting DLC content

  • Solved an issue where the Partner Gamer sees the world loading while waiting to sign up with a co-op session

  • Repaired a couple of cases where the Partner Player might see the Content Unlocked turn up two times throughout a co-op session

For a broadened guide to co-op please check out co-op guide.

When unlocking DLC, - Fixed a case where inappropriate messages could show between the Host and Partner Gamer.

STABILITY/ CRASHES

  • Repaired a concern where the gamer could crash while being idle at the HQ

  • Lowered instances of accidental gamer deaths in Observe and Report in both co-op and single gamer sessions

  • Repaired a case where the train might hinder after completing the Trouble tutorial. Choo, choo!

  • Repaired circumstances of unlimited filling screens during conversation with Chupacabra Manager

  • Repaired a crash throughout co-op when restarting from checkpoint in the Take Me to Church

  • Fixed a circumstance where players might encounter an infinite packing screen when rebooting from checkpoint during Making Rent

  • Fixed a crash when loading the Chop Lifting side hustle

  • Fixed a crash that might occur during prolonged combating at high prestige

  • Fixed an unlimited filling screen that could happen after the Clear the Lead truck goal in Observe and Report

  • Repaired a crash that might occur in co-op if both gamers selected to exit to primary menu throughout the first customization screen in the opening scene

  • Fixed a crash that could happen for the Host player throughout co-op while near the HQ

  • Fixed a case where @cha circumstances would not complete after beating all enemies

  • Repaired a soft crash that could take place in co-op when two gamers were utilizing the Style App throughout the Arm Yourself objective in Business Retreat

  • Fixed circumstances of limitless loads while using the Style App during a mission

  • Fixed a bug where an unlimited packing screen could occur after leaping off the train when the last cutscene is set off in The Great Train Robbery

  • Resolved a soft crash when the container stops working to count for the goal throughout the chopper activity

  • Repaired a case of a soft crash when developing the Buyers Repo Wrongdoer endeavor. The game will no longer repo you're enjoyable!

  • Attended to a problem where the player could become soft crashed when the trick tutorial appears when the Material Unlocked user interface is shown

  • Fixed an instance where the gamer might crash while in Santa Less while on the High Frame rate setting

When pausing the game, - Fixed an instance where the gamer might softly crash.

MISSIONS

  • Fixed a case where Nee nah might stop working to drive to the graveyard in Beginning

  • Repaired an issue where the Empire Map would be invisible with empty lot circles in Beginning

  • Repaired a soft crash that could take place after placing Bright Future Disposal in Breaking Ground

When being kicked out of a truck, - Repaired a case where the chauffeur of a hijacked car would not correctly rag doll.

WORLD.

VIDEO CAMERA.

  • Repaired a case where the Pineapple Express ability would eliminate enemies immediately or play in the incorrect direction.

  • Repaired the logo display screen for the Dreadnought.

  • Repaired the player being prevented from opening the Abilities or Perks menu while inside an automobile.

  • Repaired a limitless loading screen that might happen when opening the Neighborhood Sharing menu during the The Quick and The Foodies objective dialog.

  • Repaired a soft crash where Kevin might not be restored after reaching the 2nd drive through window in The Fast and The Foodies.

VISUAL/CUSTOMIZATION.

When quick swapping, - Fixed an issue with the weapon wheel displaying the inaccurate weapon.

  • Changed cooldown timer for certain challenge lines.

  • Fixed a concern with Sergio getting up after being struck by El Labrador in The Great Train Burglary.

As guaranteed, developer Volition has delivered a brand-new saints row upgrade this month, and it's massive. At the moment of publishing, the update isn't live on PC yet, however it is live on PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X along with spot notes that reveal over 200 changes and enhancements have actually been made to the game. The upgrade does not add any brand-new material or repair the video game's substandard writing.

  • Repaired a case where music from the Bright Future Disposals Crook Venture would often keep playing.

  • Correctly included background color to some text boxes.

  • Multikills will now also increment the counter for the AS3 Ultimate weapon challenge.

  • Repaired an invulnerable NPC in The Forge.

  • Repaired a concern of the MDI-101 Multi Launcher's signature ability not unlocking after finishing the weapon obstacle.

  • Repaired a problem that caused the luxury yacht to behave unpredictably when picked up with a tow cable. Cool down, private yacht.

  • Fixed circumstances of the gamer character appearing beside the car upon entering garages.

  • Fixed a lighting shift at the start of Networking.

  • Repaired instances of the back button not being readily available.

  • Fixed animation concern with Gabriel in Nee nah's Vehicle.

  • Fixed a case where the Nahuatl would avoid the player from going into a car in The Frontier. Get in Manager, we're going on an adventure.

  • Repaired a case where the camera might clip at the end of Unto the Breach.

  • Repaired cased of the dust storm effect playing while within of stores.

  • Repaired instance of authorities and faction spawns not occurring properly within specific world districts.

  • Re-centered the XP gain icon.

  • Repaired particular cases of cars having their radios shut off by default.

  • Repaired a bug where the boat would suddenly stop during Overdoing it.

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  • Fixed a soft crash where enemies would vanish if the gamer moved far enough away from the mission location in A Piece of the Action.

  • Fixed several failure screens that might happen when the gamer is eliminated during Be Your Own Boss.

  • The Patterns Thumped is now available while car browsing.

  • Fixed a bug where the lower forearms might disappear when using some jackets.

NEW

LOCALIZATION.

  • Fixed location cautioning display screen radius in Non-Compete Provision.

  • Got rid of some instances of placeholder text in the brightness alternatives menu.

  • Fixed some improperly called products on console versions.

UI.

  • Fixed a concern which caused players to be not able to select any options on the Main Menu.

  • Fixed a bug where the player might lose performance if they were disrupted throughout a reload.

  • Fixed a bug where NPCs would perform their sit animation after being killed while exiting a truck.

  • Adjusted High Glare strength.

  • Fixed cases of truck doors causing damage to the player when exiting particular cars.

  • Fixed a soft crash that might happen throughout The Great Train Break-in after killing all the enemies in the very first vehicle.

  • Repaired holes seen from a range at the tops of particular buildings in the Financial District.

  • Fixed the disappearing On/Off toggle for crew personalization when bring back defaults.

  • Fixed instance of shadows flickering while turning the manager in the Closet.

  • We now correctly grant the Doc Ketchup Horse collectible after Aggressive Hiring.

  • Fixed missing translations in the Korean language.

  • Repaired a problem where Good Cop/ Bad Cop would stop working to progress if the last container was hit by the helicopter.

WEAPONS.

LORRIES.

  • Fixed a problem where the player falls after terminating or completing a mission in an air-borne truck.

AMBIENT LIFE.

  • Customized color button now works properly while in contrast settings.

  • Fixed a bug where the minigun stopped to work after overheating.

AUDIO.

  • Repaired a circumstance of loss of control after attacking the Nahuatl with the Thrust buster or C4.

  • Fixed jukebox audio repeating itself in Idol Threats.

  • Fixed a case of the player respawning as a rag doll after being killed in an automobile.

  • Repaired cases of frozen pedestrians during Donut Run.

  • Fixed a bug where the gamer was unable to restart from checkpoint or restart objective after talking with Kevin. Damn it Key!

  • Repaired an objective progression issue in the Interrogate Gabriel goal during Nee nah's Vehicle.

  • Adjusted scripted NPCs, so they could take battle actions.

When getting in specific interiors, - Smoothed camera movement.

  • Fixed a case where the gamer could skip the discussion with ally NPCs in After Celebration.

  • Fixed ammunition being removed from the KA-1 Cobra Pistol after completing Making Rent.

  • Repaired a case of Marshall systems not assaulting the Gamer in Take Me to Church. We will be speaking to their managers.

  • We have changed the damage on Sawed-Off Shotgun.

  • Included controller rumble while drifting on heavy vehicles.

  • Fixed instances of missing textures in the eastern edge of Rojas Desert North and South.

  • Repaired a circumstance of the Roofing Riding tutorial appearing if the gamer had been removed while riding the roofing system of a vehicle.

  • Fixed a case of ambient spawns in some cases blocking access to the garage place in Lake shore North.

  • Repaired a problem with upgrade kits being lost after selecting automobile presets in the garage.

ANIMATION.

  • Repaired some circumstances of the upgrade costs not displaying while in the Friendly Fire menu.

  • Set problems where Factions, authorities, Saints NPCs, and cars would in some cases fail to generate after extended gameplay sessions.

  • Fixed a bug that did not properly allow the gamer to sneak peek helmets will have a hat geared up.

  • Fixed an instance of missing out on skin textures with particular gloves equipped.

  • Changed the sync of Buddy NPC restore animation.

  • Fixed cases where the cam might clip through props in Observe and Report.

  • Repaired several instances of unsupported characters being shown.

  • We've introduced new development tiers to district completion. Players will now see Saints wandering the streets when they have completed the criminal endeavor and district threats.

  • Properly spawning the unbiased timer UI while in Laundromat for gamers who completed Insurance Scams first.

  • Repaired a case where the gamer could lose functionality while evading with an empty magazine.

  • Repaired a concern were the electronic camera periodically would get stuck under the map while drifting into garages at high speeds.

  • Repaired circumstances of re-mapped controls not appearing correctly on the button map.

  • Chicken Ned clothing coloring options are now shown properly.

When moving the electronic camera back and forth, - Fixed inconsistent video camera acceleration.

  • Solved circumstances of hairdos clipping into Headbands.

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