Dofus Touch: Best PVM solo class

From the past to 4 group characters in 2022, Dofus Touch offers a new PVM experience. If you are a rather solo player, the editorial team goes around the classes to choose to fully enjoy the game and its possibilities.

Last update: 05/21/2022 , Dofus Touch 1.54

DOFUS TOUCH TIER LIST - What is the best solo class for PVM / PVE in 2022?

The lines are not ordered

Our criteria for this tier list

This Tier List Dofus Touch is partly based on our other classification, focused on solo possibilities. Other information will however be coupled here. It is a question of establishing a classification of the power of a clase in a determined role. Among other things, they are evaluated by:

Their ability to chain fights easily (cards farm) * The care of* * Validation of success and quests * Viability to BL, ML and THL and progression * Compatibility in teams * The possible opening of the gameplay

Note that in recent years, all the classes of Dofus Touch have become exploitable. They are all playable in PVM, alone or in a group. Thus, the study presented here is concerned only on power differences between them.

tier s / The sure values of Dofus Touch

Here you will find the best possible PVM classes on Dofus Touch. Regardless of the fight, these are extremely powerful characters from A to Z.

BEST Dofus Classes for Beginners PvM Tier List! SOLO Players. Some Dofus Class Review!

SRAM - Invisimmunity

Sram's invisibility is the best solo mechanics. Even if they are relatively intelligent, the monsters remain helpless in the face of good placement. The class is strategic, with more difficulties in team but largely dominates PVM. You will also have a little more trouble for raw farm. Viable modes: fire/earth/air, bi and sort I love: manage and play alone, make some occasional fights in PvP and PVM in a team

Crâ - Eternal Archer

Despite its overhaul, CRA is always a very good class with new capacities and mechanicals to tackle THL. The tags are not to be overlooked, making spam-explo even more interesting. He is a character for a lonely player par excellence. Viable modes: fire/earth/air, bi and sort I love: manage and play alone, make some occasional fights in PvP and PVM in a team, be able to plug in the brain, not be touched and play completely away

pandawa - wear, throw, manage

Corresponds to the identical to the pre-variant PC version, and inherits all its strengths. This is the best class to place in PVM, even al1. Pandawa has an incredible ability to diversify, even for a little farm Viable modes: All. Several modes will be expected to maximize your versatility depending on the fighting. I love: manage in PVM, be useful in group if necessary, be versatile, the feeling of carrying and throwing your opponents as a central gameplay

Enutrof - The shovel of destiny

A little rigid and with sometimes ancient spells (such as mass clumsiness), the Enutrof remains the essential class for PM withdrawal and immobilization. His key assets never lack him, whether corruption, clumsiness, shovel of judgment or early withdrawal. Please note, the chest's drop line was removed on Touch. _ Viable modes: Water with a PM withdrawal option by changing some items I love: manage in pvm, be useful in group if necessary, do not be touched and play completely from a distance

ti er a / the classes for good dofus touch

Slightly below, they remain very viable and are very good solutions. You can choose them by closing your eyes... except on the gameplay!

IOP - Everything is resolved by a good sword

The IOP sometimes lacks survival tools but remains a very good solo class, with a good presence in a team and solutions to pass the quests (duel and leap to name a few). You will also have very good farm spells and elementary versatility Viable modes: earth, fire, earth/fire, earth/fire/air I love: type, farm without taking my head, calculate my trips and optimize my towers according to stimulus intervals

Will be overwhelmed with the next update of the game 1.55

Zobal - Masked, Ohhéhohé

This is an essential class for its outstanding shields and its significant contribution to the teams. The zobal remains viable solo, but will have more harm by lack of farming and a slightly zero survival outside the shields Viable modes: Earth, Water, Water Do Pou (very secondary Mode in PVM, rather pvp), full vitality (in team only) I love: play the role of the protector while having enough to defend and move without problems

Féca - front rampart, without air

A spell does not make a class, but Ataraxia is still one of the best spells in Krosmoz. The Féca has a fairly pleasant and appreciated gameplay in PVM. However, it is not as much versatile and suffers from the lack of care with relatively OK damage. _Modes viable: earth, fire, water, tank, earth/water, fire/water, water/fire, earth/fire/water I love: Place shields and avoid monster monster damage as much as possible, play with glyphs on the ground

Osamodas - A huge potential thanks to invocations

Since its redesign, the class is much more viable, played as alone as in teams. It has real elementary ways, with spells that can even be used by other elements (whisk or relentlessness for example). You will always have a little trouble with AI, but the situation has greatly improved thanks to symbiosis. The remaining problem being the stuff. You will have large constraints of vitality, resistances and for characteristics, impossible to use power and non -elementary damage. Outcho Viable modes: Mono element I love: invocations management

Sadida - Wax dolls, Dolls thoroughly

Even without the infected states, the class remains interesting on Touch. However, you will notice much more often the AI of dolls, very often strawberries. However, Sadida still benefits from very appreciable tools, whether in terms of withdrawal, beginning, poisons or areas. A Swiss knife with its assets, very similar to the Enutrof Viable modes: Air, Water, Earth, Multi I love: invocations management, stay at a distance and poison my opponents

tier b / good but not as much as the others

More "free", these classes remain very versatile. They are not necessarily the best, while keeping a certain power.

Xélor - L’Envol du temps

PA withdrawal is not essential, or even very useful in PVM. The class mechanics are still interesting, with good mobility spells. Several routes also offer good remote and survival tools, making it possible to find other solutions to certain fights. Viable modes: Fire, Earth, Water, Earth/Fire, Water/Fire, Earth/Fire/Water I love: winning PAs and withdraw, play in a simple but effective way, have mobility

ENIRIPSA - Support and survive

After its big overhaul, the class still greatly benefits from playing in a team. Only you will immediately be less effective. You still have some appreciable tools regardless of your elementary path. Care, disturbing and dissuasive words, vampiric word. Playing Eniripsa is much more pleasant than before, but it is not optimal. _CSEILLES: Water, air, water/air. If you often play in PvP or in a team, provide a full care mode. I love: play full support, the flight of life

Sacrier - Dissolution is dissolved

His overhaul did not only do him good even if the class is more diversified. Its teamplay is no longer to be demonstrated, while its solo capacities have evolved little or even regressed. The sacrigeur must also embroider without its old permanent vitality bonus. In short, if everything seems identical enough, you will not be able to prevent the shortcomings and regret your choices. Viable modes: Earth, water, bi elements I love: take blows to give bigger, fly from life and move on the map at will

Ecaflip - Pvmeh

Quite versatile, ECALIP tends more and more to paint in the face of other classes. It does not have power in all its tools. Its randomness, fun at first, quickly becomes a contrait. Yes, you have excellent damage and foolproof mobility, but for the rest, average. Viable modes: Earth, earth+element (water for regen, fire for reach, air for erosion) I love: do good damage, be mobile, the random of a good roulette

tier c / ok but to avoid alone in PVM

The following classs have a large central defect, or more. However, it keeps a good power, especially the first.

Roublard-Demigs of PVM

It is obviously more complicated to play Roublard al1. Class remains a very good option, if not the best duet. It is not ideal for farm and you will sometimes have difficulties in quest combat. It is a choice rather oriented "alone but not too much", combining particularly well with a pandawa Viable modes: fire, water I love: Put my game, place and think my laps in advance, do the invocation management, be the keystone of a team

Steamer - pillar pvp and pvm?

The steamer suffers from the problem of mid -distance, with a very/too static game. It's a good class but the others do better and falls a little into the "out of meta". However, it is much appreciated in PVP. Viable modes: Support, fire, multidocrit I love: Put my game, play with static invocatios, wait a bit before dropping big ambushes

Know all about choosing your stuff on Dofus

No matter your game mode, discover our selection of items to choose your stuff on Dofus Touch.

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