PS5 production: Sufficient chipsets secured for the current year

Sony is anxious to produce and sell a record-breaking number of PlayStation 5 consoles each year as soon as the worldwide delivery bottlenecks are resolved.

Kenichiro Yoshida, CEO of Sony Corporation, most recently emphasized in June that from 2022 annually 22.6 million ps5 consoles should be built to satisfy the "unprecedented demand". This project is consistent with Sony's pursuit of the strongest console generation in the history of the company.

Chips secured for this year

A big hurdle is the availability of components. Especially the chip scarcity plagues the worldwide economy. In more and more products, these electronic components can be found, including cars, smartphones and game consoles.

At least the capacities for the current year seem to be secured. During the recent teleconference with investors and analysts, Sonys Chief Financial Officer Hiroki Totoki spoke about the company's ability to produce enough PS5 units to reach the sales destinations.

On the question of the persistent semiconductor scarcity, Totoki declared that the target for the delivery of the PS5 in this fiscal year already established and Sony could secure the number of chipsets required to achieve this goal.

At the beginning of the conference call, Totoki emphasized that the target for the current financial year continues to be more than 14.8 million units. Together with the remote consoles in the past financial year, there is a total sales number of 22.6 million copies. Currently the official delivery number is 10.1 million .

The CEO also emphasized Sony Corporation that the plan with the PS5 including its peripherals to achieve the profitability of the hardware, "smoothly runs".

Further messages to the PlayStation 5:

  • PS5 SSD extension: Loading times hardly differ
  • PS5 SSD extension: Sony Mark Cerny Faves a model

Elsewhere, Sony revealed that the PlayStation Studios is currently increasingly investing in order to expand production capacities, including in the field of software. As an example, the recent acquisition of the "Return" developer Housemarque was called.

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